VRabl

Author:

Buckers Tim1,Gong Boning1,Eisemann Elmar1,Lukosch Stephan1

Affiliation:

1. Delft University of Technology, Delft, The Netherlands

Publisher

ACM Press

Reference15 articles.

1. Shlomo Berkovsky, Dipak Bhandari, Stephen Kimani, Nathalie Colineau, and Cécile Paris. 2009. Designing Games to Motivate Physical Activity. In Proceedings of the 4th International Conference on Persuasive Technology (Persuasive '09). ACM, New York, NY, USA, Article 37, 4 pages.

2. Maged N Kamel Boulos and Stephen P Yang. 2013. Exergames for health and fitness: the roles of GPS and geosocial apps. International Journal of Health Geographics 12, 18 (5 4 2013), 18.

3. Chris Crawford. 1984. The art of computer game design. (1984).

4. Melissa A Federoff. 2002. Heuristics and usability guidelines for the creation and evaluation of fun in video games. Ph.D. Dissertation. Citeseer.

5. Katherine E Hollist. 2015. Time to be grown-ups about video gaming: the rising eSports industry and the need for regulation. Ariz. L. Rev. 57 (2015), 823.

Cited by 10 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. A Systematic Review of Immersive Technologies for Physical Training in Fitness and Sports;2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR);2023-10-16

3. JumpMod: Haptic Backpack that Modifies Users’ Perceived Jump;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

4. Demonstrating JumpMod: Haptic Backpack that Modifies Users' Perceived Jump;Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

5. Calling for Information Systems Research on Esports: An Overview Study;Communications of the Association for Information Systems;2022

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