Playing Games with Tito

Author:

Løvlie Anders Sundnes1ORCID,Ryding Karin1,Spence Jocelyn2ORCID,Rajkowska Paulina3,Waern Annika3,Wray Tim1,Benford Steve2,Preston William2,Clare-Thorn Emily2

Affiliation:

1. Center for Computer Games Research, IT University of Copenhagen, Denmark

2. Mixed Reality Lab, University of Nottingham, Nottingham, UK

3. Department of Informatics and Media, Uppsala University, Uppsala, Sweden

Abstract

This article brings together two distinct, but related perspectives on playful museum experiences: Critical play and hybrid design. The article explores the challenges involved in combining these two perspectives, through the design of two hybrid museum experiences that aimed to facilitate critical play with/in the collections of the Museum of Yugoslavia and the highly contested heritage they represent. Based on reflections from the design process as well as feedback from test users, we describe a series of challenges: Challenging the norms of visitor behaviour, challenging the role of the artefact, and challenging the curatorial authority. In conclusion, we outline some possible design strategies to address these challenges.

Funder

Horizon 2020 Framework Programme

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Information Systems,Conservation

Reference140 articles.

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3. Deepening Visitor Engagement with Museum Exhibits through Hand-crafted Visual Markers

4. Deepening Visitor Engagement with Museum Exhibits through Hand-crafted Visual Markers

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