The Ethics of Mixed Reality Games

Author:

Millard David1ORCID,Packer Heather1ORCID,Jordan James1ORCID,Hewitt Sarah1ORCID,Malinov Yoan1ORCID,Rogers Neil1ORCID

Affiliation:

1. Electronics and Computer Science, University of Southampton, Southampton, United Kingdom of Great Britain and Northern Ireland

Abstract

Mixed Reality (MR) Games integrate digital elements with real-world places. In doing so, they change those places, with important ethical implications. We present a synthesis of eight existing frameworks on MR Ethics to establish a set of ethical issues for MR Games, and a qualitative analysis of interviews with 17 MR Game Designers to define the strategic approaches they use to address them. We identify 26 ethical issues over five dimensions: Claim Rights, Duty of Care, Social Justice, Privacy, and Control; and 59 separate tactics forming 13 strategic approaches over three areas: Design, Participant Management, and Logistics. Mapping these to codes of ethics from the ACM and IEEE, we show that the strategies can be seen as methods for behaving ethically within the context of MR Game development, although many strategies rest on the virtues of individual designers and their critical engagement with an ongoing ethical process.

Funder

Web Science Institute and the European Union and UKRI

Publisher

Association for Computing Machinery (ACM)

Reference98 articles.

1. IEEE. 2020. IEEE Code of Ethics. Technical Report. Retrieved from https://www.ieee.org/about/corporate/governance/p7-8.html

2. Authorized Heritage Discourse

3. Blending in Hybrid Games

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