ElectronicsAR: Design and Evaluation of a Mobile and Tangible High-Fidelity Augmented Electronics Toolkit

Author:

Feger Sebastian S.1ORCID,Semmler Lars2ORCID,Schmidt Albrecht1ORCID,Kosch Thomas3ORCID

Affiliation:

1. LMU Munich, Munich, Germany

2. TU Darmstadt, Darmstadt, Germany

3. Humboldt University of Berlin, Berlin, Germany

Abstract

Exploring and interacting with electronics is challenging as the internal processes of components are not visible. Further barriers to engagement with electronics include fear of injury and hardware damage. In response, Augmented Reality (AR) applications address those challenges to make internal processes and the functionality of circuits visible. However, current apps are either limited to abstract low-fidelity applications or entirely virtual environments. We present ElectronicsAR, a tangible high-fidelity AR electronics kit with scaled hardware components representing the shape of real electronics. Our evaluation with 24 participants showed that users were more efficient and more effective at naming components, as well as building and debugging circuits. We discuss our findings in the context of ElectronicsAR's unique characteristics that we contrast with related work. Based on this, we discuss opportunities for future research to design functional mobile AR applications that meet the needs of beginners and experts.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Assessing User Apprehensions About Mixed Reality Artifacts and Applications: The Mixed Reality Concerns (MRC) Questionnaire;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. AI-based System for Circuit Fault Detection and Guidance;2024 International Conference on Inventive Computation Technologies (ICICT);2024-04-24

3. BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality;Proceedings of the ACM on Human-Computer Interaction;2023-10-31

4. Hands-On 3D Printed Electronics;Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction;2023-02-26

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