1. Samantha Leigh Allen. 2014. Video games as feminist pedagogy. Loading... 8 13 (2014). Samantha Leigh Allen. 2014. Video games as feminist pedagogy. Loading ... 8 13 (2014).
2. Barrett R. Anderson. 2017. Preliminary Evaluation of the Procedural Rhetoric of LIM. (2017). Unpublished manuscript. Barrett R. Anderson. 2017. Preliminary Evaluation of the Procedural Rhetoric of LIM. (2017). Unpublished manuscript.
3. Entertainment Software Association. 2014. Essential facts about the computer and video game industry. 2014. (2014). http://www.theesa.com/wp-content/uploads/2014/10/ESA_EF_2014.pdf Entertainment Software Association. 2014. Essential facts about the computer and video game industry. 2014. (2014). http://www.theesa.com/wp-content/uploads/2014/10/ESA_EF_2014.pdf
4. Grounded Cognition
5. Ian Bogost. 2007. Persuasive Games: the Expressive Power of Videogames. MIT Press. Ian Bogost. 2007. Persuasive Games: the Expressive Power of Videogames . MIT Press.