Illumination for computer generated pictures

Author:

Phong Bui Tuong1

Affiliation:

1. Stanford Univ., Stanford, CA

Abstract

The quality of computer generated images of three-dimensional scenes depends on the shading technique used to paint the objects on the cathode-ray tube screen. The shading algorithm itself depends in part on the method for modeling the object, which also determines the hidden surface algorithm. The various methods of object modeling, shading, and hidden surface removal are thus strongly interconnected. Several shading techniques corresponding to different methods of object modeling and the related hidden surface algorithms are presented here. Human visual perception and the fundamental laws of optics are considered in the development of a shading rule that provides better quality and increased realism in generated images.

Publisher

Association for Computing Machinery (ACM)

Subject

General Computer Science

Reference11 articles.

1. BE VISION, A Package of IBM 7090 FORTRAN Programs to Draw Orthographic Views of Combinations of Plane and Quadric Surfaces

2. Catmull E.E. A subdivision algorithm for computer display of curved surfaces. Ph.D th. Dep. of Comput. Sci. U. of Utah. Catmull E.E. A subdivision algorithm for computer display of curved surfaces. Ph.D th. Dep. of Comput. Sci. U. of Utah.

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