What People Really Remember

Author:

Panhey Philipp,Döring Tanja,Schneegass Stefan,Wenig Dirk,Alt Florian

Publisher

ACM Press

Reference11 articles.

1. Alt, F., Schneegaß, S., Girgis, M., and Schmidt, A. Cognitive effects of interactive public display applications. In Proc. of PerDis'13, ACM (2013).

2. Alt, F., Schneegaß, S., Schmidt, A., Müller, J., and Memarovic, N. How to evaluate public displays. In Proc. of PerDis'12, ACM (2012).

3. Gao, Y., and Mandryk, R. The acute cognitive benefits of casual exergame play. In Proc. of CHI'12, ACM (2012), 1863--1872.

4. Hannaford, C. Smart moves. Why learning is not all in your head. Great Ocean Publishers, 2007.

5. Ijsselsteijn, W., De Kort, Y., and Poels, K. The game experience questionnaire: Development of a self-report measure to assess the psychological impact of digital games. Manuscript in Preparation, 2013.

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1. OPDisp - Open Architecture for Extensible Public Displays;Communications in Computer and Information Science;2019

2. Using Pervasive Displays to Aid Student Recall -Reflections on a Campus-Wide Trial;Proceedings of the 7th ACM International Symposium on Pervasive Displays;2018-06-06

3. Which one is me?;Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems;2018-04-21

4. Better off;Proceedings of the 6th ACM International Symposium on Pervasive Displays;2017-06-07

5. Designing Interactive Advertisements for Public Displays;Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems;2017-05-02

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