Affiliation:
1. Ben-Gurion University of the Negev, Beer Sheva 84120, Israel
Abstract
Various approaches to explicit and implicit control of time and motion in procedural real-time graphic
packages
and languages are discussed and illustrated. The particular approach of independentty defining static objects and dynamic attribute is introduced and developed. The procedures which alter and manipulate basic objects at interactive run time, teamed "dynamic attributes," may be defined independently of objects as a function of time, input, and other variables. Attributes, once defined,
may be
associated with and dissociated from objects dynamically. Several objects may simultaneously have
the
identical attribute. A particular & association exists within its own zero-origin local time frame. Basic objects are static two-or three-dimensional
entities
in some
space.
Dynamic objects termed "images" may
be
recursively defined in teams oa basic objects and attributes. Objects and attributes are the basic building blocks enabling modular program construction.
The
notions presented here can
be
used as the basis for design of interactive graphic languages or oda the implementation of graphics packages.
An
experimental FORTRAN-callable package has
been
developed to test
these
notions.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design,General Computer Science
Cited by
1 articles.
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