GAME

Author:

Miura Takahiro1,Matsuo Masaki2,Yabu Ken-ichiro3,Katagiri Atsushi4,Sakajiri Masatsugu5,Onishi Junji5,Kurata Takeshi1,Ifukube Tohru3

Affiliation:

1. National Institute of Advanced Industrial Science and Technology (AIST), Kashiwa, Japan

2. University of Tsukuba, Tsukuba, Japan

3. The University of Tokyo, Tokyo, Japan

4. Push-pop Co. Ltd. Kumagaya, Japan

5. Tsukuba University of Technology, Tsukuba, Japan

Abstract

Although many computer games have become diversified in recent years, much effort and ingenuity are needed to produce games that persons with visual impairments can enjoy. However, game developers face difficulties in adjusting the parameters of these games, including difficulty and interface features, because the control skills and disability conditions of gamers vary. Thus, it is essential to establish a scheme to evaluate game interfaces and stages with individuals trials with a short time. In this study, our purpose is to propose and establish the concept of GAME (Game As a Measurement Environment) that can evaluate game interfaces and stages. This concept aims to divide a game stage into substages and then randomly allocate them to the stage. Then, the generated stage records the play logs and play conditions and then analyzes them logs based on test theories, including classical test theory (CTT) and item response theory (IRT). Based on the analysis of the gathered play logs of side-scroller action games, our concept could clarify the relationship between the stage contents, interface effects, and players skills and disabilities.

Funder

Japan Society for the Promotion of Science

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction

Reference80 articles.

1. Accessible game wiki for blind gamers. http://mm-galabo.com/AcGameWiki/. (in Japanese) Accessible game wiki for blind gamers. http://mm-galabo.com/AcGameWiki/. (in Japanese)

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3. BBC : Accessible Games Standard v1.0. http://www.bbc.co.uk/guidelines/futuremedia/accessibility/games.shtml. BBC: Accessible Games Standard v1.0. http://www.bbc.co.uk/guidelines/futuremedia/accessibility/games.shtml.

4. Game accessibility guidelines. http://gameaccessibilityguidelines.com/. Game accessibility guidelines. http://gameaccessibilityguidelines.com/.

5. Ryo-Gei-Kan. http://www.eonet.ne.jp/~akiraworld0719/gindex.html. (in Japanese) Ryo-Gei-Kan. http://www.eonet.ne.jp/~akiraworld0719/gindex.html. (in Japanese)

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Logs Based Verification Tool of Serious Game for Autistic Children;Communications in Computer and Information Science;2023

2. Stepping Into the Next Decade of Ubiquitous and Pervasive Computing: UbiComp and ISWC 2021;IEEE Pervasive Computing;2022-04-01

3. Inclusive Action Game Presenting Real-time Multimodal Presentations for Sighted and Blind Persons;Proceedings of the 2021 International Conference on Multimodal Interaction;2021-10-18

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