Inclusive Action Game Presenting Real-time Multimodal Presentations for Sighted and Blind Persons

Author:

Matsuo Masaki1,Miura Takahiro1,Yabu Ken-ichiro2,Katagiri Atsushi3,Sakajiri Masatsugu4,Onishi Junji5,Kurata Takeshi6,Ifukube Tohru7

Affiliation:

1. Human Augmentation Research Center (HARC), National Institute of Advanced Industrial Science and Technology (AIST), Japan

2. Institute of Gerontology, The University of Tokyo, Japan

3. Push-Pop Co. Ltd., Japan

4. Tsukuba University of Technology, Japan

5. Dept. Computer Science, Tsukuba University of Technology, Japan

6. AIST, Japan

7. Institute of Gerontology, University of Tokyo, Japan

Funder

JSPS KAKENHI

Publisher

ACM

Reference48 articles.

1. [n.d.]. Accessible game wiki for blind gamers. https://mm-galabo.com/AcGameWiki/. [n.d.]. Accessible game wiki for blind gamers. https://mm-galabo.com/AcGameWiki/.

2. [n.d.]. Audiogame.net. https://www.audiogames.net/. [n.d.]. Audiogame.net. https://www.audiogames.net/.

3. [n.d.]. BBC GEL | How to design accessible games. https://www.bbc.co.uk/gel/guidelines/how-to-design-accessible-games. [n.d.]. BBC GEL | How to design accessible games. https://www.bbc.co.uk/gel/guidelines/how-to-design-accessible-games.

4. [n.d.]. Game accessibility guidelines. http://gameaccessibilityguidelines.com/. [n.d.]. Game accessibility guidelines. http://gameaccessibilityguidelines.com/.

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