The Metaverse: A Systematic Literature Review to Map Scholarly Definitions

Author:

Almoqbel Mashael Yousef1ORCID,Naderi Azadeh2ORCID,Wohn Donghee Yvette2ORCID,Goyal Nitesh3ORCID

Affiliation:

1. Jubail Industrial College, Saudi Arabia

2. New Jersey Institute of Technology, United States

3. Google Research, United States

Publisher

ACM

Reference37 articles.

1. Toni Amorim , Leandro Tapparo , Norian Marranghello , Alexandre  CR Silva , and Aledir  S Pereira . 2014. A multiple intelligences theory-based 3D virtual lab environment for digital systems teaching. Procedia computer science 29 ( 2014 ), 1413–1422. Toni Amorim, Leandro Tapparo, Norian Marranghello, Alexandre CR Silva, and Aledir S Pereira. 2014. A multiple intelligences theory-based 3D virtual lab environment for digital systems teaching. Procedia computer science 29 (2014), 1413–1422.

2. Cityspace, cyberspace, and the spatiology of information;Benedikt L;Journal For Virtual Worlds Research,2008

3. Steve Benford Chris Greenhalgh Gail Reynard Chris Brown and Boriana Koleva. 1998. Understanding and constructing shared spaces with mixed-reality boundaries. ACM Transactions on computer-human interaction (TOCHI) 5 3(1998) 185–223. Steve Benford Chris Greenhalgh Gail Reynard Chris Brown and Boriana Koleva. 1998. Understanding and constructing shared spaces with mixed-reality boundaries. ACM Transactions on computer-human interaction (TOCHI) 5 3(1998) 185–223.

4. Dimitrios Buhalis and Nurshat Karatay . 2022. Mixed Reality (MR) for Generation Z in Cultural Heritage Tourism Towards Metaverse. In ENTER22 e-Tourism Conference . Springer , 16–27. Dimitrios Buhalis and Nurshat Karatay. 2022. Mixed Reality (MR) for Generation Z in Cultural Heritage Tourism Towards Metaverse. In ENTER22 e-Tourism Conference. Springer, 16–27.

5. Maria Rosita Cagnina and Michele Poian . 2007. How to compete in the metaverse: the business models in Second Life. U of Udine Economics Working Paper01-2007 ( 2007 ). Maria Rosita Cagnina and Michele Poian. 2007. How to compete in the metaverse: the business models in Second Life. U of Udine Economics Working Paper01-2007 (2007).

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