Affiliation:
1. Technical University Munich, Munich, Germany
2. Technical University Munich, Germany
Abstract
Serious Games use immersive and interactive virtual learning worlds to support and enhance the transfer of knowledge, raising interest in cultural heritage across various subjects. We present a Serious Game designed to enhance the language acquisition of the Middle Egyptian language. Therefore, using an immersive background of cultural heritage, we bring life to one of the oldest stories recorded,
The Story of the Shipwrecked Sailor
. The players learn basics and advanced topics of hieroglyphs, while immersing into the story itself. The game was created and refined in an iterative process with two pre-studies. In the current iteration, a larger user study with participants from different backgrounds was conducted to investigate the learning effectiveness of the game and the impact of using an autonomous feature for the learning success.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design,Computer Science Applications,Information Systems,Conservation
Reference31 articles.
1. Developing serious games for cultural heritage: a state-of-the-art review
2. A serious game model for cultural heritage
3. Aylward Manley Blackman. 1932. Middle-Egyptian Stories. Part I Part I . Fondation Egyptologique Reine Elisabeth Bruxelles. Aylward Manley Blackman. 1932. Middle-Egyptian Stories. Part I Part I . Fondation Egyptologique Reine Elisabeth Bruxelles.
Cited by
24 articles.
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