Educational Games of Museums: A Literature Review

Author:

Zhang Jingwen1ORCID,Zhu Tong1,Chang Xinyi1

Affiliation:

1. Nankai University Museum, Nankai University, Tianjin, China

Abstract

On the basis of theoretical verification and case support of gamified learning effects, educational games have been widely valued by museum education providers for their advantages in enhancing users’ intrinsic motivation, building interactive experiences, and creating social situations. This paper attempts to analyze the learning theories, game elements, and positive effects of specific educational games by conducting an integrated review of the current museum educational game literature in academia and selecting 24 thematic papers from the period 2017–2022. Based on the literature review, it is hoped that the advantages and limitations of current museum educational games can be illustrated to a certain extent, and the value of the games for education and enjoyment can be explored and utilized to provide reference for the design and development and continuous optimization of future museum educational games and promote the further deepening of museum educational functions.

Funder

National Social Science Fund of China

Publisher

SAGE Publications

Reference39 articles.

1. The interactive museum: Video games as history lessons through lore and affective design

2. Unsettling Play

3. Arrigo S., Orio N., Zilio D. (2022). MuseLapse, a Serious Game on Museum Activities. IRCDL2 2022: 18th Italian Research Conference on Digital Libraries. February 24–25, 2022, Padova, Italy.

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