Evaluating the Effects of Introducing Three Gamification Elements in STEM Educational Software for Secondary Schools
Author:
Affiliation:
1. Department of Informatics University of Leicester, United Kingdom
2. Informatics University of Leicester, United Kingdom
3. École Polytechnique Fédérale de Lausanne, Switzerland
4. EPFL, Switzerland
Funder
Horizon 2020 Framework Programme
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3441000.3441073
Reference97 articles.
1. Gameplay Engagement and Learning in Game-Based Learning
2. The theory of planned behavior
3. Student Self-Selection and Test Repetition
4. The effect of gamification on motivation and engagement
5. Steering user behavior with badges
Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic review;Educational technology research and development;2024-01-16
2. Development and Evaluation of a Gamified Application for Environmental Education: coralQuest;Lecture Notes in Networks and Systems;2024
3. Analyzing the Impact of a Gamification Approach on Primary Students’ Motivation and Learning in Science Education;Lecture Notes in Networks and Systems;2023
4. Gamification and Usability in Educational Contexts: A Systematic Review;Communications in Computer and Information Science;2022
5. Improving Student Experience and Learning Performance with Traditional Instructional Methods and New Digital Media;Human-Computer Interaction – INTERACT 2021;2021
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370
www.globalauthorid.com
TOP
Copyright © 2019-2024 北京同舟云网络信息技术有限公司 京公网安备11010802033243号 京ICP备18003416号-3