Design and Preliminary Validation of The Player Experience Inventory

Author:

Vanden Abeele Vero1,Nacke Lennart E.2,Mekler Elisa D.2,Johnson Daniel3

Affiliation:

1. KU Leuven, Leuven , Belgium

2. University of Waterloo, Waterloo, ON, Canada

3. Queensland University of Technology (QUT), Brisbane, Australia

Publisher

ACM

Reference17 articles.

1. D. Johnson P. Wyeth P. Sweetser and J. Gardner "Personality genre and videogame play experience " in Proceedings of the 4th International Conference on Fun and Games 2012 pp. 117--120. 10.1145/2367616.2367633 D. Johnson P. Wyeth P. Sweetser and J. Gardner "Personality genre and videogame play experience " in Proceedings of the 4th International Conference on Fun and Games 2012 pp. 117--120. 10.1145/2367616.2367633

2. D. Johnson C. Watling J. Gardner and L. E. Nacke "The edge of glory: the relationship between metacritic scores and player experience " in Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play 2014 pp. 141--150. 10.1145/2658537.2658694 D. Johnson C. Watling J. Gardner and L. E. Nacke "The edge of glory: the relationship between metacritic scores and player experience " in Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play 2014 pp. 141--150. 10.1145/2658537.2658694

3. Energy Expenditure During Xbox Kinect Play in Early Adolescents: The Relationship with Player Mode and Game Enjoyment

4. How to Measure the Game Experience?

5. GEQ (Game Engagement/Experience Questionnaire): A Review of Two Papers

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