Design and Preliminary Validation of The Player Experience Inventory
Author:
Affiliation:
1. KU Leuven, Leuven , Belgium
2. University of Waterloo, Waterloo, ON, Canada
3. Queensland University of Technology (QUT), Brisbane, Australia
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/2968120.2987744
Reference17 articles.
1. D. Johnson P. Wyeth P. Sweetser and J. Gardner "Personality genre and videogame play experience " in Proceedings of the 4th International Conference on Fun and Games 2012 pp. 117--120. 10.1145/2367616.2367633 D. Johnson P. Wyeth P. Sweetser and J. Gardner "Personality genre and videogame play experience " in Proceedings of the 4th International Conference on Fun and Games 2012 pp. 117--120. 10.1145/2367616.2367633
2. D. Johnson C. Watling J. Gardner and L. E. Nacke "The edge of glory: the relationship between metacritic scores and player experience " in Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play 2014 pp. 141--150. 10.1145/2658537.2658694 D. Johnson C. Watling J. Gardner and L. E. Nacke "The edge of glory: the relationship between metacritic scores and player experience " in Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play 2014 pp. 141--150. 10.1145/2658537.2658694
3. Energy Expenditure During Xbox Kinect Play in Early Adolescents: The Relationship with Player Mode and Game Enjoyment
4. How to Measure the Game Experience?
5. GEQ (Game Engagement/Experience Questionnaire): A Review of Two Papers
Cited by 38 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. A Moving Metaverse: QoE challenges and standards requirements for immersive media consumption in autonomous vehicles;Applied Soft Computing;2024-07
2. How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games;2024 IEEE Gaming, Entertainment, and Media Conference (GEM);2024-06-05
3. Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11
4. Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11
5. Towards Lenses for Reviewing Playfulness in HCI;Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-02
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370
www.globalauthorid.com
TOP
Copyright © 2019-2024 北京同舟云网络信息技术有限公司 京公网安备11010802033243号 京ICP备18003416号-3