Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain

Author:

Colley Mark1ORCID,Wanner Beate2ORCID,Rädler Max2ORCID,Rötzer Marcel2ORCID,Frommel Julian3ORCID,Hirzle Teresa4ORCID,Jansen Pascal2ORCID,Rukzio Enrico2ORCID

Affiliation:

1. Institute of Media Informatics, Ulm University, Germany and Cornell Tech, United States

2. Institute of Media Informatics, Ulm University, Germany

3. Utrecht University, Netherlands

4. Department of Computer Science, University of Copenhagen, Denmark

Publisher

ACM

Reference76 articles.

1. Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences

2. Effect of digital device use during COVID-19 on digital eye strain

3. The eyes and games: A survey of visual attention and eye tracking input in video games;Almeida Samuel;Proceedings of SBGames,2011

4. A Study on the Use of Eye Tracking to Adapt Gameplay and Procedural Content Generation in First-Person Shooter Games

5. A Terry Bahill and Lawrence Stark. 1975. Overlapping saccades and glissades are produced by fatigue in the saccadic eye movement system. Experimental neurology 48, 1 (1975), 95–106.

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