Measuring player skill using dynamic difficulty adjustment
Author:
Affiliation:
1. RMIT University, Melbourne, Australia
2. University of Technology (UTS), Sydney, Australia
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3167918.3167939
Reference36 articles.
1. Challenge-Sensitive Action Selection: an Application to Game Balancing
2. The effect of multiplayer dynamic difficulty adjustment on the player experience of video games
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