Recursion and the augmented experience of public art

Author:

Della-Bosca Daniel1

Affiliation:

1. Griffith University, Southport

Publisher

ACM

Reference18 articles.

1. Rana Abboud 2017 "Public Space Versus Pokémon Go " architectureau.com http://architectureau.com/articles/public-space-versus-pokemon-go/ Retrieved 9/9/2017. Rana Abboud 2017 "Public Space Versus Pokémon Go " architectureau.com http://architectureau.com/articles/public-space-versus-pokemon-go/ Retrieved 9/9/2017.

2. John Hanke and Patricia Geiger 2017 "Reality as Virtual Playground" Making Games http://www.makinggames.biz/features/reality -as-a-virtual-playground7286.html Retrieved 9/9/2017. John Hanke and Patricia Geiger 2017 "Reality as Virtual Playground" Making Games http://www.makinggames.biz/features/reality -as-a-virtual-playground7286.html Retrieved 9/9/2017.

3. Invader 2017 "About Invader " http://www.space-invaders.com/about/ Retrieved 9/9/2017. Invader 2017 "About Invader " http://www.space-invaders.com/about/ Retrieved 9/9/2017.

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1. Unintended Consequence: Pervasive Games and Public Art;Augmented Reality Games II;2024

2. A STUDY ON THE EXPANSION OF THE AUDIENCES' AESTHETIC EXPERIENCE BY APPLYING THE PUNCTUM IN INTERACTIVE INSTALLATIONS;J SCI TECHNOL ARTS;2023

3. Engaging with Public Art;Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems;2020-04-21

4. Unintended Consequence: Pervasive Games and Public Art;Augmented Reality Games II;2019

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