Unintended Consequence: Pervasive Games and Public Art

Author:

Della-Bosca Daniel

Publisher

Springer International Publishing

Reference30 articles.

1. Adams S (2010) Guildford lane—Melbourne’s new art precinct. Available via https://www.broadsheet.com.au/melbourne/art-and-design/article/guildford-lane-art-precinct. Accessed 13 Sept 2023

2. Conway S, Innocent T (2017) Ways of being: pervasive game design ethos in urban codemakers. Trans Digit Games Res Assoc 3(1):5–26

3. Davies H, Innocent T (2017) The space between Debord and Pikachu. In: Proceedings of the 2017 DiGRA international conference, Melbourne, vol 14, no 1, pp 1–13

4. Debord G (1956) Theory of the derive. In: Knabb K (trans). Available via https://www.cddc.vt.edu/sionline/si/theory. Accessed 13 Sept 2023

5. Della-Bosca D (2018) Recursion and the augmented experience of public art. Paper presented at the proceedings of the Australasian computer science week multiconference, University of Queensland, Brisbane, Queensland, 29 Jan–2 Feb 2018. https://doi.org/10.1145/3167918.3167927

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