Affiliation:
1. University of Cape Town, Rondebosch, South Africa
Abstract
Skeletal subspace deformation (SSD), a simple method of character animation used in many applications, has several shortcomings; the best-known being that joints tend to collapse when bent. We present
animation space
, a generalization of SSD that greatly reduces these effects and effectively eliminates them for joints that do not have an unusually large range of motion.While other, more expensive generalizations exist, ours is unique in expressing the animation process as a simple linear transformation of the input coordinates. We show that linearity can be used to derive a measure of average distance (across the space of poses), and apply this to improving parametrizations.Linearity also makes it possible to fit a model to a set of examples using least-squares methods. The extra generality in animation space allows for a good fit to realistic data, and overfitting can be controlled to allow fitted models to generalize to new poses. Despite the extra vertex attributes, it is possible to render these animation-space models in hardware with no loss of performance relative to SSD.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Reference23 articles.
1. Modelling for character animation;Collins G.;Softw. Focus,2001
2. Dominé S. 2003. Mesh skinning. NVIDIA presentation. http://developer.nvidia.com/object/skinning.html. Dominé S. 2003. Mesh skinning. NVIDIA presentation. http://developer.nvidia.com/object/skinning.html.
Cited by
62 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. A Review on Modern Techniques in 3D Character Animation;International Journal of Advanced Research in Science, Communication and Technology;2024-08-04
2. A Neural Network Model for Efficient Musculoskeletal-Driven Skin Deformation;ACM Transactions on Graphics;2024-07-19
3. A Survey on Cage‐based Deformation of 3D Models;Computer Graphics Forum;2024-04-30
4. SMPL: A Skinned Multi-Person Linear Model;Seminal Graphics Papers: Pushing the Boundaries, Volume 2;2023-08
5. NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds;2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR);2023-06