Unpacking Non-Dualistic Design: The Soma Design Case

Author:

Höök Kristina1,Benford Steve2,Tennent Paul2,Tsaknaki Vasiliki3,Alfaras Miquel4,Avila Juan Martinez2,Li Christine2,Marshall Joseph2,Roquet Claudia Daudén5,Sanches Pedro6,Ståhl Anna7,Umair Muhammad5,Windlin Charles1,Zhou Feng2

Affiliation:

1. Media Technology and Interaction Design, Royal Institute of Technology, Stockholm, Sweden

2. Mixed Reality Lab, The University of Nottingham, Jubilee campus, Nottingham, UK

3. Digital Design Department, IT University of Copenhagen, Copenhagen, Denmark

4. Universitat Jaume I and PLUX S.A., Lisbon, Portugal

5. Lancaster University, Bailrigg, Lancaster, UK

6. ITI/LARSyS, ARDITI, Funchal, Portugal

7. RISE - Research Institute of Sweden, Kista, Sweden

Abstract

We report on a somaesthetic design workshop and the subsequent analytical work aiming to demystify what is entailed in a non-dualistic design stance on embodied interaction and why a first-person engagement is crucial to its unfoldings. However, as we will uncover through a detailed account of our process, these first-person engagements are deeply entangled with second- and third-person perspectives, sometimes even overlapping. The analysis furthermore reveals some strategies for bridging the body-mind divide by attending to our inner universe and dissolving or traversing dichotomies between inside and outside ; individual and social ; body and technology . By detailing the creative process, we show how soma design becomes a process of designing with and through kinesthetic experience, in turn letting us confront several dualisms that run like fault lines through HCI’s engagement with embodied interaction.

Publisher

Association for Computing Machinery (ACM)

Subject

Human-Computer Interaction

Reference103 articles.

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