Affiliation:
1. Department of Informatics and Media, Uppsala University, Uppsala, Sweden
2. Computer Science and Engineering Department, Universidad Carlos III de Madrid, Madrid, Spain
Abstract
Technology-supported movement learning has received increased attention in HCI. Previous design research has mostly focused on individual experiences, even though the social and situated context is essential to movement learning practices. Based on the experiences from two design projects in the fitness domain featuring open-ended biofeedback artefacts, we propose
Intercorporeal Biofeedback
as a strong concept to support the design and use of biofeedback in such practices. We ground the concept in situated movement learning theory, phenomenology of social cognition, and HCI work on biofeedback. We articulate four key characteristics of intercorporeal biofeedback: it provides participants with a
shared frame of reference
, upon which they engage in
fluid meaning allocation
and use it to
guide attention and action
, becoming an
interactional resource
. Intercorporeal biofeedback can serve to guide future design work for situated, social movement practices.
Funder
Swedish Research Council
“Research Funds for Beatriz Galindo Fellowships”
Regional Programme of Research and Technological Innovation
Publisher
Association for Computing Machinery (ACM)
Subject
Human-Computer Interaction
Cited by
2 articles.
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1. Towards a Minimalist Embodied Sketching Toolkit for Wearable Design for Motor Learning;Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction;2024-02-11
2. Body Transformation: An Experiential Quality of Sensory Feedback Wearables for Altering Body Perception;Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction;2024-02-11