Learning to Drag: The Effects of Social Interactions in Touch Gestures Learnability for Older Adults

Author:

Mihajlov Martin1,Springett Mark2,Lai-Chong Law Effie3

Affiliation:

1. Jozef Stefan Institute, Ljubljana, Slovenia

2. Middlesex University, London, United Kingdom

3. University of Leicester, Leicester, United Kingdom

Funder

Erasmus+

Publisher

ACM

Reference48 articles.

1. Lisa Anthony Yoojin Kim and Leah Findlater. 2013. Analyzing User-Generated YouTube Videos to Understand Touchscreen Use by People with Motor Impairments. Lisa Anthony Yoojin Kim and Leah Findlater. 2013. Analyzing User-Generated YouTube Videos to Understand Touchscreen Use by People with Motor Impairments.

2. Yvonne Barnard Mike D. Bradley Frances Hodgson and Ashley D. Lloyd. 2013. Learning to use new technologies by older adults: Perceived difficulties experimentation behaviour and usability. Comput. Human Behav. (2013). https://doi.org/10.1016/j.chb.2013.02.006 Yvonne Barnard Mike D. Bradley Frances Hodgson and Ashley D. Lloyd. 2013. Learning to use new technologies by older adults: Perceived difficulties experimentation behaviour and usability. Comput. Human Behav. (2013). https://doi.org/10.1016/j.chb.2013.02.006

3. Pradipta Biswas and Pat Langdon. 2011. Investigating the gravity well algorithm to help in pointing in electronic interfaces by motor-impaired users. J. Assist. Technol. (2011). https://doi.org/10.1108/17549451111173460 Pradipta Biswas and Pat Langdon. 2011. Investigating the gravity well algorithm to help in pointing in electronic interfaces by motor-impaired users. J. Assist. Technol. (2011). https://doi.org/10.1108/17549451111173460

4. Chris M. Bleakley Darryl Charles Alison Porter-Armstrong Michael D.J. McNeill Suzanne M. McDonough and Brendan McCormack. 2015. Gaming for health: A systematic review of the physical and cognitive effects of interactive computer games in older adults. J. Appl. Gerontol. (2015). https://doi.org/10.1177/0733464812470747 Chris M. Bleakley Darryl Charles Alison Porter-Armstrong Michael D.J. McNeill Suzanne M. McDonough and Brendan McCormack. 2015. Gaming for health: A systematic review of the physical and cognitive effects of interactive computer games in older adults. J. Appl. Gerontol. (2015). https://doi.org/10.1177/0733464812470747

5. David E. Bloom David Canning and Alyssa Lubet. 2015. Global population aging: Facts challenges solutions & perspectives. Daedalus (2015). https://doi.org/10.1162/DAED_a_00332 David E. Bloom David Canning and Alyssa Lubet. 2015. Global population aging: Facts challenges solutions & perspectives. Daedalus (2015). https://doi.org/10.1162/DAED_a_00332

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