Creating Prosodic Synchrony for a Robot Co-player in a Speech-controlled Game for Children

Author:

Sadoughi Najmeh1,Pereira André2,Jain Rishub3,Leite Iolanda2,Lehman Jill Fain4

Affiliation:

1. University of Texas at Dallas & Disney Research, Pittsburgh, Dallas, TX, USA

2. Disney Research, Pittsburgh, Pittsburgh, PA, USA

3. Disney Research, Pittsburgh & Carnegie Mellon University, Pittsburgh, PA, USA

4. Disney Research Pittsburgh, Pittsburgh, Pittsburgh, PA, USA

Publisher

ACM

Cited by 19 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Do People Mirror Emotion Differently with a Human or TTS Voice? Comparing Listener Ratings and Word Embeddings;Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. Robots for Social Justice (R4SJ): Toward a More Equitable Practice of Human-Robot Interaction;Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction;2024-03-11

3. Robots in Games;International Journal of Social Robotics;2022-12-13

4. All Birds Must Fly: The Experience of Multimodal Hands-free Gaming with Gaze and Nonverbal Voice Synchronization;INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION;2022-11-07

5. Socially Interactive Agents in Games;The Handbook on Socially Interactive Agents;2022-10-27

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