Evaluation of Hands-free Teleportation in VR

Author:

Prithul Aniruddha1ORCID,Bhandari Jiwan2ORCID,Spurgeon Walker3ORCID,Folmer Eelke4ORCID

Affiliation:

1. Computer Science and Engineering, University of Nevada, Reno., United States

2. Computer Science and Engineering, University of Nevada, Reno, United States

3. Computer Science and Engineering, University of Nevada., United States

4. Computer Science and Engineering, University of Nevada, United States

Funder

National Science Foundation

National Institute of Health

Publisher

ACM

Reference33 articles.

1. 2018. Github SteamVR Unity Plugin https://github.com/ValveSoftware/steamvr_unity_plugin. 2018. Github SteamVR Unity Plugin https://github.com/ValveSoftware/steamvr_unity_plugin.

2. Isayas Berhe Adhanom , Eelke Folmer , 2021 . Embodied Third-Person Virtual Locomotion using a Single Depth Camera . In Proceedings of Graphics Interface 2021. Isayas Berhe Adhanom, Eelke Folmer, 2021. Embodied Third-Person Virtual Locomotion using a Single Depth Camera. In Proceedings of Graphics Interface 2021.

3. The Effect of a Foveated Field-of-view Restrictor on VR Sickness

4. Jiwan Bhandari , Paul MacNeilage , and Eelke Folmer . 2018 . Teleportation without Spatial Disorientation Using Optical Flow Cues . In Proceedings of Graphics Interface 2018(GI 2018 ). Canadian Human-Computer Communications Society / Société canadienne du dialogue humain-machine, 162 – 167. https://doi.org/10. 20380/GI2018.22 10.20380/GI2018.22 Jiwan Bhandari, Paul MacNeilage, and Eelke Folmer. 2018. Teleportation without Spatial Disorientation Using Optical Flow Cues. In Proceedings of Graphics Interface 2018(GI 2018). Canadian Human-Computer Communications Society / Société canadienne du dialogue humain-machine, 162 – 167. https://doi.org/10.20380/GI2018.22

5. Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views

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