Hand Me This: Exploring the Effects of Gaze-driven Animations and Hand Representations in Users’ Sense of Presence and Embodiment
Author:
Affiliation:
1. ITI/LARSyS, Instituto Superior Técnico, University of Lisbon, Portugal
2. ITI / LARSyS, Instituto Superior Técnico, University of Lisbon, Portugal
Funder
he Portuguese Recovery and Re- silience Program (PRR), IAPMEI/ANI/FCT
Fundação para a Ciência e a Tecnologia and LARSyS
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3649902.3656362
Reference41 articles.
1. Lost in Style
2. Ferran Argelaguet Ludovic Hoyet Michael Trico and Anatole Lecuyer. 2016. The role of interaction in virtual embodiment: Effects of the virtual hand representation. In 2016 IEEE Virtual Reality (VR). 3–10. https://doi.org/10.1109/VR.2016.7504682
3. The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments [1]
4. Full-body illusions and minimal phenomenal selfhood
5. David Borland. 2013. Integrating head and full-body tracking for embodiment in virtual characters. In 2013 IEEE Virtual Reality (VR). 81–82. https://doi.org/10.1109/VR.2013.6549373
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