Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context

Author:

Andres Josh1ORCID,Semertzidis Nathan2ORCID,Li Zhuying3ORCID,Wang Yan4ORCID,Floyd Mueller Florian4ORCID

Affiliation:

1. School of Cybernetics, The Australian National University, Canberra, Australia, and Exertion Games Lab, Monash University, Melbourne, Clayton VIC, Australia

2. Exertion Games Lab, Monash University, Melbourne, Clayton VIC, Australia

3. Exertion Games Lab, Monash University, Melbourne, Australia, and School of Computer Science and Engineering, Southeast University, Nanjing, China

4. Exertion Games Lab, Monash University, Melbourne, Australia

Abstract

Human–computer interaction (HCI) is increasingly interested in supporting exertion experiences so more people can benefit from physical activity. So far, most systems have focused on sensing and presenting information to the user via screens to support the exertion experience. Interestingly, emerging technology can also act on the exerting user's body based on sensed information, granting researchers the potential to develop technology that not only “presents” but also “acts” on information throughout an integrated exertion experience. As a result, design opportunities surrounding computing machinery as contextually aware exertion partners are now available. However, there are currently no frameworks to guide the design of human–computer integration in an exertion context. To contribute to closing this gap, we designed three eBike systems to investigate different forms of integration with the exerting user and we studied the resulting user experiences. Based on the results of these three case studies, we present the first framework, including associated design tactics, to offer guidance on how to design human–computer integration in an exertion context.

Funder

School of Cybernetics and the Australian National University, RMIT University Centre for Industrial AI Research & Innovation Dr. Juerg von Kaenel

Creative interventions, Art and Rehabilitative Technology Dr. Jonathan Duckworth

Department of Human-Centred Computing at Monash University

Publisher

Association for Computing Machinery (ACM)

Subject

Human-Computer Interaction

Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Taking inspiration from becoming “one with a bike” to design human-computer integration;Human–Computer Interaction;2023-11-03

2. Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations Perspective;ACM Transactions on Computer-Human Interaction;2023-09-25

3. Toward Understanding the Design of Intertwined Human–Computer Integrations;ACM Transactions on Computer-Human Interaction;2023-09-23

4. Dozer: Towards understanding the design of closed-loop wearables for sleep;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

5. Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

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