Large-scale Terrain Authoring through Interactive Erosion Simulation
Author:
Affiliation:
1. Univ Lyon, INSA Lyon, CNRS, UCBL, LIRIS, UMR5205, F-69621 Villeurbanne, France
2. Univ Lyon, UCBL, CNRS, INSA Lyon, LIRIS, UMR5205, F-69622 Villeurbanne, France
Abstract
Funder
AMPLI
Agence Nationale de la Recherche Française
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Link
https://dl.acm.org/doi/pdf/10.1145/3592787
Reference53 articles.
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3. Priority-flood: An optimal depression-filling and watershed-labeling algorithm for digital elevation models
4. Bedrich Benes. 2007. Real-time erosion using shallow water simulation. In Proceedings of Virtual Reality Interactions and Physical Simulations. Eurographics Association, 43–50.
5. Channelization cascade in landscape evolution
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