Perspective mapping of planar textures

Author:

Perny D.1,Gangnet M.2,Coueignoux Ph.1

Affiliation:

1. Ecole Nationale Supérieure des Mines de Saint-Etienne, Saint Etienne, France

2. Unité Pédagogique d'Architecture de Saint-Etienne, Saint Etienne, France

Abstract

Perspective mapping of planar textures is discussed along two directions.First we study the perspective mapping of a plane onto another plane. We show that the point to point computation involved can be broken down to a simple 2-D homology compounded with two 2-D rotations. Such a result is very useful to speed up texture mapping.Second we study how to render texture mapping most accurate according to digital signal theory. We define a new methodology for filtering using the inverse of the linear transformation tangent to the perspective at each pixel.Extensions can be made to a large class of patches and of surface transforms.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,General Computer Science

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. XMAP: Five-Point Interpolating Map;Computer-Aided Design;2022-01

2. Corner-operated Tran-similar (COTS) Maps, Patterns, and Lattices;ACM Transactions on Graphics;2020-02-29

3. Photogrammetric Texture Mapping onto Planar Polygons;Graphical Models and Image Processing;1999-03

4. Texture mapping 3D models of real-world scenes;ACM Computing Surveys;1997-12

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