PigScape: An embodied video game for cognitive peer-training of impulse and behavior control in children with ADHD

Author:

Gizatdinova Yulia1,Remizova Vera1,Sand Antti1,Sharma Sumita2,Rantanen Kati3,Helminen Terhi4,Kylliäinen Anneli5

Affiliation:

1. Faculty of Information Technology and Communication Sciences, Tampere University, Finland

2. INTERACT Research Unit, University of Oulu, Finland and Faculty of Information Technology and Communication Sciences, Tampere University, Finland

3. Faculty of Social Sciences, Tampere University, Finland

4. Faculty of Social Sciences, Tampere Univesrity, Finland

5. Faculty of Social Sciences, University of Tampere, Finland

Publisher

ACM

Reference15 articles.

1. Erin Ruth Baker Qingyang Liu and Rong Huang. 2019. A View from the Start: A Review of Inhibitory Control Training in Early Childhood. In S. Palermo and M. Bartoli (Eds.). Inhibitory Control Training - A Multidisciplinary Approach. IntechOpen. https://doi.org/10.5772/intechopen.88700 Erin Ruth Baker Qingyang Liu and Rong Huang. 2019. A View from the Start: A Review of Inhibitory Control Training in Early Childhood. In S. Palermo and M. Bartoli (Eds.). Inhibitory Control Training - A Multidisciplinary Approach. IntechOpen. https://doi.org/10.5772/intechopen.88700

2. Active Video Games to Promote Physical Activity in Children and Youth

3. Video Game Performances Are Preserved in ADHD Children Compared With Controls

4. Franceli L. Cibrian , Kimberley D. Lakes , Arya Tavakoulnia , Kayla Guzman , Sabrina Schuck , and Gillian R. Hayes . 2019. Supporting self-regulation of children with ADHD using wearables: Tensions and design challenges . In Proceedings of the 2020 CHI conference on human factors in computing systems, 1–13 . Franceli L. Cibrian, Kimberley D. Lakes, Arya Tavakoulnia, Kayla Guzman, Sabrina Schuck, and Gillian R. Hayes. 2019. Supporting self-regulation of children with ADHD using wearables: Tensions and design challenges. In Proceedings of the 2020 CHI conference on human factors in computing systems, 1–13.

5. AULA virtual reality test as an attention measure: Convergent validity with Conners’ Continuous Performance Test

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