The Effectiveness of Serious Games as Digital Therapeutics for Enhancing the Abilities of Children with ADHD: A Systematic Literature Review (Preprint)

Author:

LIn JingORCID,Chang Woo-RinORCID

Abstract

BACKGROUND

Attention deficit hyperactivity disorder (ADHD) is a neurodevelopmental disorder that often begins in childhood and requires long-term treatment and management. Given the potential adverse effects of medication in children, interest in alternative treatments has grown. Serious games have emerged as promising non-pharmacological interventions for children with ADHD among these alternatives.

OBJECTIVE

This review examines serious games from the past 14 years using Digital Therapeutics (DTx) criteria, assesses user engagement outcomes such as enjoyment and adherence, and analyzes the impact of these games on competencies including attention, social skills, motor skills, and executive functions in children with ADHD.

METHODS

This review was conducted by the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines. The search encompassed five databases: PubMed, Web of Science, Scopus, IEEE Xplore, and ACM Digital Library, covering January 2010 to January 2024. Studies focused on serious games as Digital Therapeutics to enhance the abilities of children with ADHD were selected. Each publication was evaluated and categorized based on key characteristics such as experiment type, targeted abilities, game software and hardware, publication area, duration, length, and frequency of use. Features from experimental and game designs were systematically tabulated, and the resulting data were analyzed and summarized narratively to assess therapeutic effects.

RESULTS

This review included a total of 29 studies. The review showed that serious gaming interventions might improve attention, social skills, and executive functions. Although findings related to motor skills were inconsistent, somatosensory games that use body movements or gestures as inputs demonstrated higher adherence rates. Additionally, serious games yielded favorable outcomes regarding player enjoyment.

CONCLUSIONS

This review indicates that employing serious games as Digital Therapeutics (DTx) can potentially support ADHD treatment in children by enhancing various competencies, enjoyment, and adherence. Future studies are expected to focus on integrating serious games more broadly into treatment protocols and standardizing research methods.

Publisher

JMIR Publications Inc.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3