Affiliation:
1. National University of Singapore
2. University of Toulouse
Abstract
Online galleries of 3D models typically provide two ways to preview a model before the model is downloaded and viewed by the user: (i) by showing a set of thumbnail images of the 3D model taken from representative views (or keyviews); (ii) by showing a video of the 3D model as viewed from a moving virtual camera along a path determined by the content provider. We propose a third approach called preview streaming for mesh-based 3D objects: by streaming and showing parts of the mesh surfaces visible along the virtual camera path. This article focuses on the preview streaming architecture and framework and presents our investigation into how such a system would best handle network congestion effectively. We present three basic methods: (a)
stop-and-wait
, where the camera pauses until sufficient data is buffered; (b)
reduce-speed
, where the camera slows down in accordance to reduce network bandwidth; and (c)
reduce-quality
, where the camera continues to move at the same speed but fewer vertices are sent and displayed, leading to lower mesh quality. We further propose two advanced methods: (d)
keyview-aware
, which trades off mesh quality and camera speed appropriately depending on how close the current view is to the keyviews, and (e)
adaptive-zoom
, which improves visual quality by moving the virtual camera away from the original path. A user study reveals that our
keyview-aware
method is preferred over the basic methods. Moreover, the
adaptive-zoom
scheme compares favorably to the
keyview-aware
method, showing that path adaptation is a viable approach to handling bandwidth variation.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Networks and Communications,Hardware and Architecture
Cited by
8 articles.
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