Temporal Constraints in Human--Building Interaction

Author:

Johansen Stine Schmieg1,Kjeldskov Jesper1,Skov Mikael B.1

Affiliation:

1. Aalborg University, Aalborg East

Abstract

Human--building interaction (HBI) is converging the fields of architecture and interaction design, leading to new and interesting tensions in perspectives and methodological approaches. One such tension is related to temporal constraints. Architecture and interaction design typically produce outcomes with very different lifetime expectancies and, predominantly, use methods with very different pace. As an example, fast, iterative approaches of contemporary interaction design, consisting of frequent updates and redesigns, contrasts with much slower, plan-driven and long-term vision driven approaches within architecture. One question emerging from this tension is how to meaningfully combine perspectives and approaches. One suggestion, among others, has been that interaction design methods such as participatory design can be used to heighten the involvement of inhabitants and other stakeholders in continuous adaptations of the buildings they inhabit. While an interesting proposal, we believe that methodological considerations only partly address the complexity of the tension at play from the different lifetime expectancies of buildings and interactive computer systems. Unfolding this complexity further, we therefore propose a framework of temporal constraints at three levels of abstraction: (1) rationale, (2) method, and (3) outcome. Inspired by previous work, we discuss temporal constraints in HBI at these levels. We argue that designing for HBI requires an understanding of temporally constrained design conventions that apply meaningfully to both the short term and long term.

Publisher

Association for Computing Machinery (ACM)

Subject

Human-Computer Interaction

Cited by 14 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Aesthetics, Engagement, and Narration. A Taxonomy of Temporal Constraints for Ludo-Narrative Design;Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering;2024

2. Human-Building Interaction for Interactive Cultural Heritage Site;Lecture Notes in Computer Science;2024

3. Spatially-aware group interaction design framework for collaborative room-oriented immersive systems;Applied Ergonomics;2023-11

4. Aesthetics, Engagement, and Narration: Temporal Constraint as an Articulator of Ludo-Narrative Time;Games and Culture;2023-10-17

5. An empirical study to design interactions with historical buildings used for everyday activities;Proceedings of the 20th International Conference on Culture and Computer Science: Code and Materiality;2023-09-28

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