Aesthetics, Engagement, and Narration: Temporal Constraint as an Articulator of Ludo-Narrative Time
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Published:2023-10-17
Issue:
Volume:
Page:
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ISSN:1555-4120
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Container-title:Games and Culture
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language:en
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Short-container-title:Games and Culture
Author:
Parra Bravo Cristian1ORCID
Affiliation:
1. School of Communication, Pontificia Universidad Católica de Chile, Santiago, Región Metropolitana, Chile
Abstract
Mechanics and narrations must be in the appropriate consonance to keep gamers engaged with the game; here is where time structures become crucial. Based on bibliographical revision and empiric observation, this work proposes the idea of temporal constraints as a concrete design variable that allows designers and researchers to measure and analyze how the game systems regulate progression time of players in the game. Temporal constraints are presented as a techno-aesthetic ludo-narrative component of video games; it combines the ludic and narrative aspects of the game. As a result, critical aspects of the new concept are clarified, and future research ideas are outlined.
Publisher
SAGE Publications
Subject
Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies
Reference66 articles.
1. Cybertext
2. Aarseth E. (1999) Aporia and epiphany in Doom and The Speaking Clock: The temporality of ergodic art. In Marie-Laure Ryan (Ed.) Cyberspace Textuality: Computer Technology and Literary Theory. (pp. 31-41). Indiana University Press.