Abstract
Given a solid 3D shape and a trajectory of it over time, we compute its
swept volume
- the union of all points contained within the shape at some moment in time. We consider the representation of the input and output as implicit functions, and lift the problem to 4D spacetime, where we show the problem gains a continuous structure which avoids expensive global searches. We exploit this structure via a continuation method which marches and reconstructs the zero level set of the swept volume, using the temporal dimension to avoid erroneous solutions. We show that, compared to other methods, our approach is not restricted to a limited class of shapes or trajectories, is extremely robust, and its asymptotic complexity is an order lower than standards used in the industry, enabling its use in applications such as modeling, constructive solid geometry, and path planning.
Funder
Adobe Inc.
Autodesk
New Frontiers of Research Fund
Canada Research Chairs Program
Fields Centre for Quantitative Analysis and Modelling
NSERC Discovery
MESH Inc
Ontario Early Research Award
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Cited by
17 articles.
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2. Implicit Swept Volume SDF: Enabling Continuous Collision-Free Trajectory Generation for Arbitrary Shapes;ACM Transactions on Graphics;2024-07-19
3. SMEAR: Stylized Motion Exaggeration with ARt-direction;Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers '24;2024-07-13
4. Reach for the Arcs: Reconstructing Surfaces from SDFs via Tangent Points;Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers '24;2024-07-13
5. Neural Implicit Swept Volume Models for Fast Collision Detection;2024 IEEE International Conference on Robotics and Automation (ICRA);2024-05-13