Affiliation:
1. New York University
2. University of California and University of Pennsylvania
3. New York University and University of Victoria
4. Adobe Research
Abstract
We introduce the first implicit time-stepping algorithm for rigid body dynamics, with contact and friction, that guarantees intersection-free configurations at every time step.
Our algorithm explicitly models the curved trajectories traced by rigid bodies in both collision detection and response. For collision detection, we propose a conservative narrow phase collision detection algorithm for curved trajectories, which reduces the problem to a sequence of linear CCD queries with minimal separation. For time integration and contact response, we extend the recently proposed incremental potential contact framework to reduced coordinates and rigid body dynamics.
We introduce a benchmark for rigid body simulation and show that our approach, while less efficient than alternatives, can robustly handle a wide array of complex scenes, which cannot be simulated with competing methods, without requiring per-scene parameter tuning.
Funder
NSF
Adobe Research
Advanced Micro Devices, Inc.
nTopology
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Reference71 articles.
1. A fixed-point iteration approach for multibody dynamics with contact and small friction
2. Analytical Methods for Dynamic Simulation of Non-Penetrating Rigid Bodies;Baraff David;Computer Graphics (Proceedings of SIGGRAPH),1989
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