Intersection-free rigid body dynamics

Author:

Ferguson Zachary1,Li Minchen2,Schneider Teseo3,Gil-Ureta Francisca1,Langlois Timothy4,Jiang Chenfanfu2,Zorin Denis1,Kaufman Danny M.4,Panozzo Daniele1

Affiliation:

1. New York University

2. University of California and University of Pennsylvania

3. New York University and University of Victoria

4. Adobe Research

Abstract

We introduce the first implicit time-stepping algorithm for rigid body dynamics, with contact and friction, that guarantees intersection-free configurations at every time step. Our algorithm explicitly models the curved trajectories traced by rigid bodies in both collision detection and response. For collision detection, we propose a conservative narrow phase collision detection algorithm for curved trajectories, which reduces the problem to a sequence of linear CCD queries with minimal separation. For time integration and contact response, we extend the recently proposed incremental potential contact framework to reduced coordinates and rigid body dynamics. We introduce a benchmark for rigid body simulation and show that our approach, while less efficient than alternatives, can robustly handle a wide array of complex scenes, which cannot be simulated with competing methods, without requiring per-scene parameter tuning.

Funder

NSF

Adobe Research

Advanced Micro Devices, Inc.

nTopology

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference71 articles.

1. A fixed-point iteration approach for multibody dynamics with contact and small friction

2. Analytical Methods for Dynamic Simulation of Non-Penetrating Rigid Bodies;Baraff David;Computer Graphics (Proceedings of SIGGRAPH),1989

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