1. Khronos Group. Khronos invites industry participation to create safety critical graphics and compute standards https://www.khronos.org/news/press/ August 2015. Retrieved 26 January 2016. Khronos Group. Khronos invites industry participation to create safety critical graphics and compute standards https://www.khronos.org/news/press/ August 2015. Retrieved 26 January 2016.
2. Khronos Group. The OpenGL shading language languge version 4.50 revision 5 January 2015. Khronos Group. The OpenGL shading language languge version 4.50 revision 5 January 2015.
3. Compiler validation via equivalence modulo inputs
4. Many-core compiler fuzzing
5. Test-case reduction for C compiler bugs