Compression and direct manipulation of complex blendshape models

Author:

Seo Jaewoo1,Irving Geoffrey2,Lewis J. P.2,Noh Junyong3

Affiliation:

1. KAIST/Weta Digital

2. Weta Digital

3. KAIST

Abstract

We present a method to compress complex blendshape models and thereby enable interactive, hardware-accelerated animation of these models. Facial blendshape models in production are typically large in terms of both the resolution of the model and the number of target shapes. They are represented by a single huge blendshape matrix, whose size presents a storage burden and prevents real-time processing. To address this problem, we present a new matrix compression scheme based on a hierarchically semi-separable (HSS) representation with matrix block reordering. The compressed data are also suitable for parallel processing. An efficient GPU implementation provides very fast feedback of the resulting animation. Compared with the original data, our technique leads to a huge improvement in both storage and processing efficiency without incurring any visual artifacts. As an application, we introduce an extended version of the direct manipulation method to control a large number of facial blendshapes efficiently and intuitively.

Funder

KOCCA/MCST

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference42 articles.

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3. Bergeron P. and Lachapelle P. 1985. Controlling facial expressions and body movements in the computer generated animated short 'Tony de Peltrie'. In SIGGRAPH 85 Tutorial Notes Advanced Computer Animation Course. Bergeron P. and Lachapelle P. 1985. Controlling facial expressions and body movements in the computer generated animated short 'Tony de Peltrie'. In SIGGRAPH 85 Tutorial Notes Advanced Computer Animation Course .

4. A morphable model for the synthesis of 3D faces

5. Introduction to hierarchical matrices with applications

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