FDLS: A Deep Learning Approach to Production Quality, Controllable, and Retargetable Facial Performances.
Author:
Affiliation:
1. Weta Digital / Unity, New Zealand
2. PT. Bank Rakyat Indonesia (Persero), Tbk., Indonesia
3. Google Research, USA
4. Weta Digital / Unity, Republic of Korea
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3543664.3543672
Reference46 articles.
1. Autodesk Inc.2019. Maya. https://autodesk.com/maya Autodesk Inc.2019. Maya. https://autodesk.com/maya
2. Rigid stabilization of facial expressions
3. Detailed spatio-temporal reconstruction of eyelids
4. Eloïse Berson , Catherine Soladié , Vincent Barrielle , and Nicolas Stoiber . 2019. A Robust Interactive Facial Animation Editing System. Motion, Interaction and Games (Oct 2019 ). Eloïse Berson, Catherine Soladié, Vincent Barrielle, and Nicolas Stoiber. 2019. A Robust Interactive Facial Animation Editing System. Motion, Interaction and Games (Oct 2019).
5. Intuitive Facial Animation Editing Based On A Generative RNN Framework
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