Affiliation:
1. Computer Science Department, University of Utah
Abstract
This paper describes a hidden curve algorithm specifically designed for sculptured surfaces. A technique is described to extract the visible curves for a given scene without the need to approximate the surface by polygons. This algorithm produces higher quality results than polygon based algorithms, as most of the output set has an exact representation. Surface coherence is used to speed up the process. Although designed for sculptured surfaces, this algorithm is also suitable for polygonal data.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design,General Computer Science
Cited by
39 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献