ConTesse: Accurate Occluding Contours for Subdivision Surfaces

Author:

Liu Chenxi1ORCID,Bénard Pierre2ORCID,Hertzmann Aaron3ORCID,Hoshyari Shayan4ORCID

Affiliation:

1. University of British Columbia, Main Mall, Vancouver, Canada

2. Univ. Bordeaux, CNRS, Bordeaux INP, INRIA, LaBRI, UMR 5800, Talence, France

3. Adobe Research, Townsend St, San Francisco

4. Adobe, Ottawa, Ontario

Abstract

This article proposes a method for computing the visible occluding contours of subdivision surfaces. The article first introduces new theory for contour visibility of smooth surfaces. Necessary and sufficient conditions are introduced for when a sampled occluding contour is valid, that is, when it may be assigned consistent visibility. Previous methods do not guarantee these conditions, which helps explain why smooth contour visibility has been such a challenging problem in the past. The article then proposes an algorithm that, given a subdivision surface, finds sampled contours satisfying these conditions, and then generates a new triangle mesh matching the given occluding contours. The contours of the output triangle mesh may then be rendered with standard non-photorealistic rendering algorithms, using the mesh for visibility computation. The method can be applied to any triangle mesh, by treating it as the base mesh of a subdivision surface.

Funder

ANR MoStyle

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Patch Decomposition for Efficient Mesh Contours Extraction;Computer Graphics Forum;2024-07

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3. Region‐Aware Simplification and Stylization of 3D Line Drawings;Computer Graphics Forum;2024-04-24

4. New Insights in Smooth Occluding Contours for Nonphotorealistic Rendering;IEEE Computer Graphics and Applications;2024-01

5. Algebraic Smooth Occluding Contours;Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Proceedings;2023-07-23

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