Illumination networks: fast realistic rendering with general reflectance functions

Author:

Buchalew Chris1,Fussell Donald1

Affiliation:

1. Department of Computer Sciences, The University of Texas at Austin, Austin, TX

Abstract

We present a technique for modeling global illumination which allows a wide variety of reflectance functions. Scene coherence is exploited in a preprocessing step in which the geometry is analyzed using iterative techniques. Memory is traded for speed, in anticipation of the high memory capacities of workstations of the future. The algorithm operates well over a wide range of time and image quality constraints: realistic results may be produced very quickly while very accurate results require more time and space. The method can be extended for animation and parallelization.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,General Computer Science

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1. Parallel Implementation of the Stochastic Radiosity Method;Large-Scale Scientific Computing;2010

2. Improving Multipath Radiosity with Bundles of Parallel Lines;Computer Graphics Forum;2008-09

3. Temporally Coherent Irradiance Caching for High Quality Animation Rendering;Computer Graphics Forum;2005-09

4. Intersection fields for interactive global illumination;The Visual Computer;2005-08-31

5. A Multiple Depth Buffer Implementation for Radiosity;Computational Science and Its Applications — ICCSA 2003;2003

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