A Multiple Depth Buffer Implementation for Radiosity

Author:

Martínez Roel,Szirmay-Kalos László,Sbert Mateu

Publisher

Springer Berlin Heidelberg

Reference16 articles.

1. Bekaert, Ph.: Hierarchical and Stochastic Algorithms for Radiosity. Ph. D. Dissertation, Department of Computer Science, Katholieke Universitiet Leuven, Leuven, Belgium (1999)

2. Besuievsky, G., Sbert M.: The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments. Rendering Techniques’ 96 (Proceedings of the Seventh Eurographics Workshop on Rendering) (1996) 185–194

3. Besuievsky, G., Pueyo X.: Making Global Monte Carlo Methods Useful: An Adaptive Approach for Radiosity. Congreso Español de Informatica Gráfica CEIG’97, Barcelona, Spain (1997)

4. Buckalew, C., Fussell, D.: Illumination Networks: Fast Realistic rendering with General Reflectance Functions. Computer Graphics (ACM SIGGRAPH’89 Proceedings) Vol. 23Num. 3, July (1989) 89–98

5. Castro, F., Martínez R., Sbert M.: Quasi Monte Carlo and extended first shot improvement to the multi-path method for radiosity. Proceedings of Spring Conference on Computer Graphics SCCG’98. Editor. Laszlo Szirmay-Kalos Budmerice, Slovakia, April (1998) 91–102

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