A Software Gamification Model for Cross-Cultural Software Development Teams

Author:

Chow Isaac1,Huang LiGuo2

Affiliation:

1. XO Communications/Dept. of CS, Lyle School of Engineering & Computer Science, Southern Methodist University, Dallas, Texas, USA

2. Department of Computer Science, Lyle School of Engineering & Computer Science, Southern Methodist University, Dallas, Texas, USA

Publisher

ACM Press

Reference31 articles.

1. Deterding. S., and Khaled, R. 2011. Gamification: Toward a Definition. In CHI '11 Gamification Workshop. ACM, 2011

2. Hamari, J., Koivisto, J., and Sarsa, H. 2014. Does gamification work? -a literature review of empirical studies on gamification. System Sciences (HICSS), 2014, pp. 3024--3034.

3. Daniel, Graziotin., and Wang, X. F. 2014. Happy software developers solve problems better: psychological measurements in empirical software engineering. Pekka Abrahamsson Published March 11, 2014, pp. e289; Part of the PeerJ PeerJ Picks 2015

4. Bunchball. 2010. Gamification 101: An introduction to the Use of Game Dynamics to Influence Behavior.

5. Philipp Herzig, Michael Ameling, and Alexander Schill, 2012. A Generic Platform for Enterprise Gamification. 2012 Joint Working Conference on Software Architecture & 6th European Conference on Software Architecture, 978-0-7695-4827-2/12 © 2012 IEEE, pp. 217--223.

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