Affiliation:
1. Digital ArtForms
2. University of North Carolina at Chapel Hill
Abstract
In order to better understand how scene motion is perceived in immersive virtual environments, we measured scene-motion thresholds under different conditions across three experiments. Thresholds were measured during quasi-sinusoidal head yaw, single left-to-right or right-to-left head yaw, different phases of head yaw, slow to fast head yaw, scene motion relative to head yaw, and two scene-illumination levels. We found that across various conditions (1) thresholds are greater when the scene moves with head yaw (corresponding to gain <1.0) than when the scene moves against head yaw (corresponding to gain >1.0), and (2) thresholds increase as head motion increases.
Publisher
Association for Computing Machinery (ACM)
Subject
Experimental and Cognitive Psychology,General Computer Science,Theoretical Computer Science
Cited by
13 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献