Boosting monte carlo rendering by ray histogram fusion

Author:

Delbracio Mauricio1,Musé Pablo2,Buades Antoni3,Chauvier Julien4,Phelps Nicholas4,Morel Jean-Michel5

Affiliation:

1. ENS-Cachan, France and Universidad de la República, Uruguay

2. Universidad de la República, Uruguay

3. ENS-Cachan France and Universitat de les Illes Balears, Spain

4. e-on software

5. ENS-Cachan, France

Abstract

This article proposes a new multiscale filter accelerating Monte Carlo renderer. Each pixel in the image is characterized by the colors of the rays that reach its surface. The proposed filter uses a statistical distance to compare with each other the ray color distributions associated with different pixels, at each scale. Based on this distance, it decides whether two pixels can share their rays or not. This simple and easily reproducible algorithm provides a psnr gain of 10 to 15 decibels, or equivalently accelerates the rendering process by using 10 to 30 times fewer samples without observable bias. The algorithm is consistent, does not assume a particular noise model, and is immediately extendable to synthetic movies. Being based on the ray color values only, it can be combined with all rendering effects.

Funder

Office of Naval Research

Region de France

European Research Council

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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