Non-line-of-sight Reconstruction Using Efficient Transient Rendering

Author:

Iseringhausen Julian1ORCID,Hullin Matthias B.1ORCID

Affiliation:

1. University of Bonn, Bonn, Germany

Abstract

Being able to see beyond the direct line of sight is an intriguing prospect and could benefit a wide variety of important applications. Recent work has demonstrated that time-resolved measurements of indirect diffuse light contain valuable information for reconstructing shape and reflectance properties of objects located around a corner. In this article, we introduce a novel reconstruction scheme that, by design, produces solutions that are consistent with state-of-the-art physically based rendering. Our method combines an efficient forward model (a custom renderer for time-resolved three-bounce indirect light transport) with an optimization framework to reconstruct object geometry in an analysis-by-synthesis sense. We evaluate our algorithm on a variety of synthetic and experimental input data, and show that it gracefully handles uncooperative scenes with high levels of noise or non-diffuse material reflectance.

Funder

X-Rite Chair for Digital Material Appearance, and the European Research Council under ERC Starting Grant ECHO

NVIDIA Corporation

German Research Foundation

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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