Utilizing Gravity in Movement-Based Games and Play

Author:

Hämäläinen Perttu1,Marshall Joe2,Kajastila Raine1,Byrne Richard3,Mueller Florian "Floyd"3

Affiliation:

1. Aalto University, Espoo, Finland

2. University of Nottingham, Nottingham, United Kingdom

3. RMIT University, Melbourne, Victoria, Australia

Funder

Leverhulme Trust

Publisher

ACM

Reference58 articles.

1. 10 most important video games of all time as judged by 2 designers 2 academics and 1 lowly blogger. http://www.joystiq.com/2007/03/12/10-mostimportant-video-games-of-all-time-as-judged-by-2design/. Accessed: 2014-09--11. 10 most important video games of all time as judged by 2 designers 2 academics and 1 lowly blogger. http://www.joystiq.com/2007/03/12/10-mostimportant-video-games-of-all-time-as-judged-by-2design/. Accessed: 2014-09--11.

2. About reasons to be a mover. 2012. http://vimeo.com/48276698. Accessed: 2014-09-17. About reasons to be a mover. 2012. http://vimeo.com/48276698. Accessed: 2014-09-17.

3. Augmented Thrill Ride Project. 2014. http://www.vrcoaster.com/. Accessed: 2014-09-15. Augmented Thrill Ride Project. 2014. http://www.vrcoaster.com/. Accessed: 2014-09-15.

4. Biomechanical simulation in the analysis of aimed movements

5. Uncomfortable interactions

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