Optimal Area Polygonization by Triangulation and Visibility Search

Author:

Lepagnot Julien1ORCID,Moalic Laurent2ORCID,Schmitt Dominique1ORCID

Affiliation:

1. Université de Haute-Alsace, IRIMAS UR 7499, Mulhouse, France

2. Université de Haute-Alsace, IRIMAS UR 7499, Mulhouse, France

Abstract

The aim of the “CG:SHOP Challenge 2019” was to generate optimal area polygonizations of a planar point set. We describe here the algorithm that won the challenge. It is a two-phase algorithm based on the node-insertion move technique, which comes from the TSP. In the first phase, we use constrained triangulations to check efficiently the simplicity of the generated polygonizations. In the second phase, we perform visibility searches to be able to generate a wider variety of polygonizations. In both phases, the simulated annealing metaheuristic is implemented to approach the optimum.

Publisher

Association for Computing Machinery (ACM)

Subject

Theoretical Computer Science

Reference25 articles.

1. Flips in planar graphs

2. Francisc Bungiu, Michael Hemmerand, John Hershberger, Kan Huang, and Alexander Kröller. 2014. Efficient computation of visibility polygons. In 30th European Workshop on Computational Geometry. Ein-Gedi, Israel.

3. Triangulating a simple polygon in linear time

4. Maintaining the Visibility Graph of a Dynamic Simple Polygon

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