Publisher
International Association for Language Learning Technology
Reference26 articles.
1. Blume, C. (2019). Games people (don't) play: An analysis of pre-service EFL teachers' behaviors and beliefs regarding digital game-based language learning. Computer Assisted Language Learning. https://doi.org/10.1080/09588221.2018.1552599
2. Bourgonjon, J., Valcke, M., Soetaert, R., & Schellens, T. (2010). Students' perceptions about the use of video games in the classroom. Computers & Education, 54(4), 1145-1156. https://doi.org/10.1016/j.compedu.2009.10.022
3. Parental acceptance of digital game-based learning;Bourgonjon;Computers & Education,2011
4. Carroll, T. (2005). Beyond keigo: Smooth communication and the expression of respect in Japanese as a Foreign Language. International Journal of the Sociology of Language, 2005(175-176). https://doi.org/10.1515/ijsl.2005.2005.175-176.233
5. Cornillie, F. & York, J. (forthcoming). Teaching languages with games. In G. Stockwell & Y. Wang. (Eds.) Cambridge Handbook of Technology in Language Teaching & Learning. Cambridge University Press.